In Week 1, Ms. Anis briefed us on the task requirements. Afterward, she
provided several games for us to play with our classmates. We had a great
time playing Scrabble.
Figure 1.1 ; Scrabble in class
Next, we formed a group for our future tabletop game group
project:
Group Forming:
Ye Ying Ying (0364398) (Group Leader)
Wong Mei Yee (0367857)
Racheal Tan Tze Rou (0381005)
Areeya Foo Xue Ting (0368211)
After forming the group, we began exploring different types of games
individually. We conducted research to gain a clearer idea of the type of
game we wanted to create.
Week 2
This week, we held group discussions to brainstorm ideas. We choseCluedoas our primary
inspiration but decided to adapt it into a cooking game blended with
Malaysian food culture.
Week 3
This week, our group had the chance to spend some time playing games
together at the Student Life Centre. Although the selection of games was
limited, we still tried out a few different ones. It was a good
opportunity to explore various board games and gather ideas that could
inspire our own project. Through playing, we also discussed what worked
well in these games and what can we learn from them.
Figure 3.1 ; Cluedo Playtest
Figure 3.2 ; UNO Playtest
Figure 3.3 ; Blokus Playtest
Playing the games together gave us a clearer vision of how our game
should function.
Week 4
By the fourth week, we had developed a rough draft of our game rules; our
project is finally starting totake shape.
Week 5
This week, we created a lo-fi prototype and conducted our first mock-up
test. This initial playtest was done internally within our group. Using
the prototype, we played through the game to see how the mechanics worked
in practice. Because we were testing it ourselves, we were able to quickly
identify issues and discuss improvements on the spot.
Figure 5.1 ; Mock Test
Because we were testing it ourselves, we were able to quickly notice
issues and discuss them on the spot.
Week 6
After completing our internal test last week, we identified several
issues with the gameplay. This week, we focused on refining the game based
on those findings before finalizing the card visuals.
Our refinements included:
Adjusting Card Quantities
Simplifying the Rules
Finalizing the Card Designs
In the class, we presented the our initial game design including the
components, mechanism, and rules.
We then continued working on Final Card Design as shown below
Figure 6.2 ; Design Development Progress
Week 7
Figure 7.1 Physical cards cutting
This week, we printed the physical cards and cut them to size. Once the
physical deck was ready, we conducted our first external playtest with our
friends.
Too easy to guess certain meal card → When guessing other players'
meals, player can only guess one time for the same person (can not guess
the second time if they have guessed it right before)
Too many Ingredient Cards compared to Action Cards (imbalance) can make
players focus on collecting ingredients over using strategy → Reduce
ingredient cards and add more action cards to make it balanced
Week 8
This week, we did another round of playtest with one of the group in our
class.
In Week 12, we conducted our final playtest to evaluate the latest
refinements made to the game. This session helped us observe whether the
clarified rules and adjusted balance improved player understanding,
strategic use of action cards, and overall gameplay flow.
This module has been the most enjoyable one for me so far, as it
gave us the freedom to brainstorm and develop a new game from
scratch with minimal limitations. Starting with a blank slate
encouraged us to think creatively and work collaboratively as a
team.
The most challenging part of the process was deciding which
version of the game to move forward with, as each design decision
directly affected other aspects of the gameplay.
I am very thankful to my teammates for their strong commitment to
achieving the best possible outcome. Although designing was not
required, we chose to do so in order to make the most out of the
project. I also appreciate our classmates who tested the game and
provided constructive feedback, which allowed us to improve it
efficiently.
Overall, I felt a strong sense of achievement seeing how well the
cards turned out and when receiving positive feedback from our
classmates.
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