Application Design 1 - Assessment 2 : UX, UI, IXD Design Document

22 October 2025 - 11 November 2025 // Week 5 - Week 8

Racheal Tan Tze Rou // 0381005

Advanced Typography // Bachelor of Design (Hons) // Creative Media

Application Design 1: Task 2 - UX, UI, IXD Design Document

TABLE OF CONTENTS

4. Feedback


LECTURES

Week 6

Affinity Diagram
  • Splitting Notes
    • 1 idea per note
    • 1 color per user (total 6 users include myself, the designer)
  • Split or merge groupings
    • 3-4 notes is nice
  • Name Themes
    • can be tied to multiple groupings
    • sort by user insights or problems, not solution 
User Persona

why use persona?
  • Summarize the research 
  • Stretch the teams's horizon 
  • Align the vision
  • Focus 
    • the efforts onto others
How many Personas?
(more diverse)
  • Main Persona
    • most common goals and needs
  • Secondary
    • specific goals and needs 
  • Secondary
    • another user of your platform
Week 7
How do user personas influence product decisions?
  • Increased adoption
  • Increased user retention 
  • better prioritization: decide what matters
Qualities of an Effective User Persona
  1. Context-specific
  2. Avoid biases
Who can use Personas?
Product, Marketing, Sales, Design, Development 

Week 9
Sketches
No images, no details, no colors

Wireframes
Linked Sketches, Color for Interaction, As little text as possible, Add notes

Flow
Skip login page->Home->Search Results->Detailed View->Review Screen->Review Submitted
at least 6 screens from beginning to end 

Actions
Add arrows explaining the actions

Scrolling
take more space, make it longer

Branching
Add arrow branches to show how the interaction look like, make it easy for third party to look through 


MODULE INFORMATION BOOKLET



TUTORIAL & PRACTICAL

Week 6
Create a quick persona for each user
Take one persona and create its identity, goals, needs and pain points.
  • Customer
  • Restaurant Owner
  • Rider

Figure 1.1 ; Persona creation

User Journey Map
Figure 1.2 ; User Journey Map


ASSESSMENT 2 

UX, UI, IXD Design Document


Figure 2.2 ; Figjam


FEEDBACK

Week 6

  • Your current ideas are assumptions, not confirmed yet.
  • Need to ask questions that check whether these things actually matter to users.
  • Start every interview with a situation (“When you go out with friends, how do you pay?”).
  • Let users walk through the process step-by-step.
  • Don’t assume their feelings — ask how they feel, don’t mention “awkward” first.
  • Group questions into one situation (paying, tracking, reminding).
  • Ask follow-ups like “why / why not?” when users say something.
  • Avoid jumping between unrelated topics — keep one scenario at a time.
  • Aim to uncover different user types (fairness-focused, chill about money, organised, etc.).
  • Fix question flow: payment → tracking → reminders → feelings → fairness
  • You’ll use these to build clear personas later.


REFLECTION

This project honestly helped me grow. I used to jump straight into designing, but doing proper research forced me to slow down and understand people first. It made everything feel clearer and more purposeful. Now I’m more confident about the redesign because it’s actually based on real problems, not assumptions.

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