Application Design 1 - Assessment 1 : Mobile Application Proposal

24 September 2025 - 15 October 2025 // Week 1 - Week 4

Racheal Tan Tze Rou // 0381005

Advanced Typography // Bachelor of Design (Hons) // Creative Media

Application Design 1: Assessment 1 - Mobile Application Proposal

TABLE OF CONTENTS


LECTURES

Week 1
Why application is important?
narrow target audience

Laying the Foundation: Understanding Usability 
  1. Depending Usability: Usability depends on the effectively snd efficiency 
  2. Applying Usability Principles: applying the basic understanding of language like the gestures everybody knows
  3. Conducting Usability Testing: test on users
  4. Developing Practical Skills: 
Importance of Mobile in the Digital Era
  1. Ubiquity of Smartphones: 
  2. Shift in User Behavior:
  3. Mobile-First Approach:
  4. Competitive Advantage: 
Designing for Mobile: Embracing the Unique Challenges
  1. Limited Screen Real Estate 
  2. Diverse Device Capabilities 
  3. Contextual Awareness 
Incorporating

Week 3 
Usability 
  1. Clarity and Learnability: how easy people can learn how to use it even if they are first time user 
  2. Efficiency and Goal Completion: Minimize unnecessary steps, proritize important functions. 
Common Usability Pitfalls
Complex interfaces: non logical interface, information needs to be organized, filtering the content so its less confusing
Confusing navigation: lack of search functionality, inconsistent layout
Lack of Clear CTAs: unclear call to action leads user to miss chances for engagement 
Inadequate error handling: error occur and no clear instructions for users to understand what they need to do 

Key Principles of Usability
1. Consistency
  • Consistent=User friendly : use the same navigation, color, etc so users can instinctively know where to look for things
  • Cohesive Experience: 
  •  Intuitive Navigation: 
  •  Familiarity and Learnability: consistent layout make users feel familiar and can learn the functions quickly 
  • Stronger Brand Identity: stronger user identity
2. Simplicity
  • Minimize steps using intuitive and self explanatory interface 
  • Give less info first, if users need more, provide more.
3. Visibility 
  • State Changes 
  • Call to Action (CTA) Design
  • Well-placed icons, menus, and clear labelling
4. Feedback 
  • Confirmation and Clarity: clear signals  
  • Guidance and Learning
5. Error Prevention
  • Why is it important? : Reduced Frustation, Increased Efficiency, Improved Accuracy
  • Input Validation
  • Clear Feedback
  • Confirmation Steps


MODULE INFORMATION



TUTORIAL & PRACTICAL

Week 2 
Figure 1.1 ; Original plane ticket

Figure 1.2; Redesigned flight ticket


ASSESSMENT 1
MOBILE APPLICATION PROP OSAL



FEEDBACK
Week 2
-more screenshots to support the research 
-focus on the app I want to work on instead of comparing three, so I can dive deeper into the analysis and save time without spreading my effort too thin.

Week 3
-Fix the layout alignment (left field issue) to ensure the presentation looked more polished. 
-Add screenshots for the market study to strengthen research visuals. 
-Create a one-page usability summary, focusing on key findings and insights in a concise format.


REFLECTION
During exploration, I browsed through the apps that I personally use, which helped me better understand existing patterns, strengths, and limitations in current solutions. Redesigning an app that I already use was especially exciting, as it allowed me to apply UX principles in a way that reflects my own preferences.

Through this process, I learned a lot about financial apps, especially during the research and market study phase. 

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