25 September 2024 - 9 October 2024 // Week 1 - Week 3
Racheal Tan Tze Rou // 0381005
Illustration and Visual Narrative // Bachelor of Design (Hons) //
Creative Media
Task 1 : Vormator Challenge - character creation
INSTRUCTIONS
TUTORIAL & PRACTICAL
Week 2 // Task 1 : Vormator Challenge - Character
Creation
In week 2, Mr. Hafiz introduced to us what will we learn in this module.
we played a game named "The Bézier Games", this is a tutorial for learning how
the pen tool works. Then, Mr. Hafiz briefed to us the first task, which is the
vormator challenge. In order to complete this task, we have to create shapes
using Adobe Illustrator, then create a unique character by combining and
manipulating the shapes given.
The Bézier Games :
I think this game is not very difficult for me because I have practiced the
pen tool in Ai before when I was in my foundation study but I also learned
some new techniques from this game.
Figure 2.1 pen tool
Vormator Shape :
These are the shapes that we need to use for our character creation.
Figure 2.2 ; Shape Vormator ; PNG
My Sketch :
At first for my character creation I wanted to design an insect, but I
changed to this kitten
Figure 2.3 ; Character design sketch ; JPEG
I was inspired by my friend's kitten, an orange male kitten named
Kitsuko, and my friend loves sushi so much that gave me the idea of
creating this character.
Figure 2.4 ; Refined sketch ; JPEG
For my character, I wanted it to look cute, so I combined two Bars and two
Wurst to make the face look like an oval. I was going to add some
whiskers to the kitten's face, but I wasn't sure which shapes looked like
whiskers, so I used Tentacles to make a mustache on the face of the
character. The combination of kitten and mustache created a sense of
contrast for the character and adds a quirky twist to the cuteness of the
kitten.
Then, I used the Drop and the Badge for the body as for the cute
appearance of the character. As for the scarf, I didn't add it at
first, but it would have looked empty without it, so I added a scarf to
flesh out the character's overall look.
Week 3 //
Mr. Hafiz introduced to us the pathfinder and shapebuilder tools to us in
this week.
Figure 3.1 ; adidas logo
Figure 3.2 ; twitter logo
Final result :
Figure 3.3 ; Stroke ; PNG
Figure 3.4 ; Final outcome ; PNG
This is the silhouette of my character, Sushi Kitty. I named it 'Sushi
Kitty' because it is a kitten and it has a cute sushi hat on top of it's
head. I used the colors beige, brown and black as we are only allowed to use
three colors for the silhouette.
Figure 3.5 ; colored character ; PNG
I decided to color my character overall in orange tone and also submitted it, as
Mr. hafiz mentioned that if we submit a colored version, we might get extra
credits. The orange tone gives a mischievous look to the character.
REFLECTION
Experience
This task pushed me to think creatively
within set limits, which was both fun and a bit tricky. It felt rewarding to
transform simple shapes into a character that had personality and charm.
Working with constraints also made me more resourceful, helping me find
clever ways to shape my ideas.
Observations
I noticed how small changes in shapes
could transform a character’s personality. Testing multiple layouts and
adding details like the scarf helped make the design more complete. I also
realized that colors play a big role in enhancing the character’s look and
mood.
Findings
This challenge taught me how to creatively
work within limitations, turning simple shapes into meaningful designs. It
also made me more confident in using Illustrator tools to build and refine
characters, showing me the importance of experimenting and adding small
touches to make a design stand out.
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